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Site News / Re: If you think you had a "GOOD" intro, please point it out to us.
« on: October 24, 2010, 01:49:46 AM »Indeed you did. I'll sticky it when I'm not on my phone.
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Indeed you did. I'll sticky it when I'm not on my phone.
Also, just FYI, I am currently working on getting this script to donate the unwanted books to brit library.
JaF
Has anyone seen or have a script that will stand in a bank and buy regs from the faction vendors and drop them in the bank?
I use one to buy my regs from faction vendors its called Auto item buyer. Its attached if you want it
Please don't post scripts that you didn't write. Post links to them.
Could you link it to me? I am wanting to restock my reg collection... PLZ!
Has anyone seen or have a script that will stand in a bank and buy regs from the faction vendors and drop them in the bank?
I am almost done with my cross pollonation script. Gonna need testers.
Due to the powerful nature of this script, it's author has requested that it not be posted publicly.
I'm sure you can understand.
A similar project that someone could start up would be encouraged.
I'm interested in giving it a try also. Post that baby up!
Here are two snip-its that save me a crazy amount of time in prep. work. Nothing fancy - just quick time savers. hort-o- matic 2 will do the rest
Snip one:
This is for filling bowls with dirt. Buy up as many as you want and have them in your main pack level. no sub containers. It uses the dirt at the luna moongate but would work anywhere that you scoop up dirt. It play and it will prompt you to target the spot to scoop up dirt, target it, and let it fly.Code: [Select]finditem dgi c_ ,
set #lobjectid #findid
ignoreitem #findid
event macro 17
wait 5
target
while #targcurs = 1
wait 0
set #ltargetx %x
set #ltargety %y
set #ltargetz %z
set #ltargetkind 2
finditem AOD g_2
finditem dgi c_ ,
for #findindex 1 #findcnt
{
set #lobjectid #findid
event macro 17
wait 5
target
event macro 22
wait 15
}
halt
Snip #2:
now you have bowls full of dirt and need to water each one twice and plant a seed.
This snippit does that in your main pack.
Water pitcher, packed dirt bowls, and seeds in your main back. no sub containersCode: [Select]set %water VBM
set %empty WYF
Main:
finditem vbm c_ , #backpackid
if #findkind = -1
{
gosub refill
goto main
}
set #lobjectid #findid
event macro 17
target
wait 20
finditem QLI c_ , #backpackid
if #findkind = -1
halt
set %current #findid
set #ltargetid #findid
set #ltargetkind 1
event macro 22
wait 20
event macro 17
target
event macro 22
wait 20
finditem PDF C_ , #backpackid
if #findkind = -1
halt
set #lobjectid #findid
event macro 17
target
event macro 22
wait 20
ignoreitem %current
goto Main
sub refill
finditem WEE_TEE_VEE_QEE_BKF g_2
set %tank #findid
finditem %empty c_ , #backpackid
for #findindex 1 #findcnt
{
set #lobjectid #findid
event macro 17
wait 30
set #ltargetid %tank
set #ltargetkind 1
event macro 22
wait 20
}
return
Winker. i have been also trying to fool around with some of the scripts that i have came upon. so far maddogs was one of the more simpler and efficient ones to use. i tried to tinker around with it so i could get at least 2 pots to chug and ran into the problem of not being able to identify the primed explode pots. i was also thinking that if it was possible to prime one select another and use some sort of double previous item. i dont know how to go about doing it but from what i have seen out there i would work with the one maddog has posted. cheers
I can post up mine as well. I wrote a single pot chucker that starts to throw one on a hotkey and targets at the last possible second so it can hit them while they're running. If they're out of range, it will chuck it 3 tiles away from you on the ground! It is designed to work with whoever your "Last Target" is.
*Script attached to post!
I have explored this with both UOAssist and EUO and currently you can no longer do the "triple pot chucking". Anytime you "use" a new pot, it cancels the targeting cursor for the pot before it, causing the first pot to explode in your pack. There used to be a bug that allowed all 3 to chuck at once by simply using 1, then a 2nd, then a 3rd within 2 seconds (like a wait 10 between each one) and then with the final targeting cursor, they would all hit within a second of each other, but this bug was fixed at least a year ago if not more. I've played with all different methods and still have not gotten it to work.