although with the timer bypass being gone, you basically wait 11s to have it wear off anyways then u are ready to disco again. so one animal currently works just as well as 40.
Sorry for res'ng an old thread but I'm getting ready to train disco and am doing some reading first.
I was thinking about this this morning and I'm pretty sure it still makes more sense to have a lot of targets. The wait time between attempts is almost have the wait time for the target to become undisco'd (I believe it's 6 seconds). Also, add in the time it takes to cast Invis which, I believe, is just under 2 seconds without FC - let's assume one second just for the sake of discussion.
If I have one target I useskill Disco and target, cast invis, wait timer, rinse repeat - this is a 12-second cycle which means I can use the skill 5 times per minute or 300 times/hr with perfect timing and 1-second Invis.
If I have 10 targets I useskill Disco and target once every 6 seconds 10 times, cast invis, wait time, rinse repeat - this is a 66-second cycle which gives me roughly 545 times/hr with perfect timing and 1-second Invis.
Enter 20 targets = 126 second cycle or roughly 571 times/hr.
40 targets = 246 second cycle or roughly 585 times/hr
100 targets = 606 second cycle or roughly 585 times/hr
I was pretty bewildered when I ran these numbers. As you can see, the addition of many targets does not significantly increase your gain attempts however just adding more than one makes a HUGE difference.
The difference between 1 and 2 targets is 100 additional attempts/hr! When you'r talking about two solid days of macroing (48 hours) this is the difference of 4800 attempts! That's a lot of time saved there. In the meantime, adding too many targets is basically worthless after you factor in the time to tame them all.
I may have numbers wrong here, I'm kind of tired. I'll look at it again later.
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