Author Topic: Recalls causing freezes - anyone found any timing solutions?  (Read 8634 times)

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Offline KaliOfLS

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Re: Recalls causing freezes - anyone found any timing solutions?
« Reply #15 on: April 22, 2013, 08:48:11 AM »
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The Recall Freeze is Caused by Recalling Across Server Lines(Confirmed). I have scripts setup That Work Within Certain Server Lines and never Freeze at All.

Possibly anti-dupe (anti-blackhole) routine?
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Offline manwinc

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Re: Recalls causing freezes - anyone found any timing solutions?
« Reply #16 on: April 22, 2013, 09:49:44 AM »
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Nah, you give the Dev's Way too much credit. Its bad Coding.
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Offline KaliOfLS

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Re: Recalls causing freezes - anyone found any timing solutions?
« Reply #17 on: April 22, 2013, 10:32:19 AM »
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Nah, you give the Dev's Way too much credit. Its bad Coding.

Do you like recall to server lines and rail across it? lol.   I never payed attention, but I will check now to see when it freezes and note if any were within the same server area.  I typically bounce all over the damn place too, facet to facet, etc...  I haven't had too much problem once I put in an added wait after my x/y change position.  I also haven't played UO in 2 months.  I will again soon :D  I am making the last round of changes in my dissertation be for I submit it tonight.  If things go well, I'll be playing some more UO tomorrow :D
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