Author Topic: neo's psycho kung-fu miner, release: March 16, 2013  (Read 66870 times)

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Offline Zurg

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #45 on: April 16, 2015, 02:16:36 PM »
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great Script works like a champ thxs
Just glad to have a blast

Offline gnomegates

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #46 on: October 27, 2015, 12:23:43 AM »
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Hey Neo, I've been using your lumberjack script for the last couple days and it works like a charm so figured I'd check out your mining script. I seem to be having an issue that someone else had, and that is I can get the script all set up, I can recall to my first location, then it just stands there "scanning tiles".

I have used your uop2mul_2.0 twice to update the mul files but it does not seem to help. Was wondering if you had any other ideas?

Thanks again and keep up the good work!

Offline MeWonUo

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #47 on: October 28, 2015, 11:12:54 AM »
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Hey Neo, I've been using your lumberjack script for the last couple days and it works like a charm so figured I'd check out your mining script. I seem to be having an issue that someone else had, and that is I can get the script all set up, I can recall to my first location, then it just stands there "scanning tiles".

I have used your uop2mul_2.0 twice to update the mul files but it does not seem to help. Was wondering if you had any other ideas?

Thanks again and keep up the good work!

Hi there gnomegates,

I've been using this script since coming back to UO a couple weeks ago with zero problems.  Here is the thread with a link to the mul files I'm using.

http://www.scriptuo.com/index.php?topic=12768.0

Just drop those files into your UO directory and you should be good to go!

-MeWon

Offline gnomegates

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #48 on: October 28, 2015, 04:34:15 PM »
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Thank you very much, works like a charm now, I appreciate the help!!!

Offline gruntman

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #49 on: November 23, 2015, 07:43:57 PM »
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Works great up until about an hour to three of running then causes client crash....is there anything I can do to make it stop doing this? I have not changed anything within the script.

Offline Pyrogoeth

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #50 on: November 29, 2015, 05:01:48 PM »
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Thanks for the script, is working great.

Offline MeWonUo

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #51 on: November 30, 2015, 08:10:54 AM »
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Works great up until about an hour to three of running then causes client crash....is there anything I can do to make it stop doing this? I have not changed anything within the script.

Any info on where or when it seems to crash?  I know on the server I'm playing right now, I had to alter the drag/drop timing a touch to make it run a little more smooth.

But it's been running for about 4 days straight for me here now with no problems.

Offline Tana

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #52 on: April 29, 2016, 02:48:12 PM »
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soo i needed to mine stone to make some garg armor read through this and found a nice simple solution

added _BVI to the %ore list and the resource list

Offline JFSF

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #53 on: February 26, 2017, 12:23:05 AM »
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Has anyone tried to run this while mining under Bucs Den?

Offline The Ghost

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #54 on: February 26, 2017, 04:38:35 AM »
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You can mine by hand under buc den, The tile are different so the script wont work.  I try a few back in the day and not was working.

Offline valen2.0

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #55 on: February 26, 2017, 11:12:46 AM »
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Yeah, Ive tried soo many mining scripts over there. no matter what I tried. Best advice I can say is use EC to mine under there. Set the shovel or pick axe to target by resource. Yes im sure some of you are gonna frown on me for using the EC! but the mining is pretty interesting and it makes it super easy to use for t-maps!

Offline JFSF

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #56 on: February 26, 2017, 12:56:08 PM »
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Surely their is a way for the tile info under bucs den can be added to this script

Offline Crisis

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #57 on: March 01, 2017, 02:33:18 AM »
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Yeah, Ive tried soo many mining scripts over there. no matter what I tried. Best advice I can say is use EC to mine under there. Set the shovel or pick axe to target by resource. Yes im sure some of you are gonna frown on me for using the EC! but the mining is pretty interesting and it makes it super easy to use for t-maps!

I generally use the EC unless I am scripting. The EC is better than UOA. I have not tried playing with the screen size in the CC since the patch but that has been an issue ever since I changed monitors years ago. I am now using a 26" monitor and the standard CC play window is TINY!!

Offline Neftis_RJ

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #58 on: March 25, 2017, 05:33:41 AM »
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Awesome script, very fast. Didn't test the prospect tool yet. But so far so good :D

Offline ibslingshot

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #59 on: June 29, 2017, 01:13:35 PM »
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wish i could use magery instead of sacred travel.

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