Author Topic: HopKiddo Ninjitsu Trainer  (Read 29392 times)

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Offline shotty24

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Re: HopKiddo Ninjitsu Trainer
« Reply #15 on: December 17, 2012, 04:20:24 PM »
+1
good script i found it faster that that multi trainer to get to 86
do you even

Offline Malik

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Re: HopKiddo Ninjitsu Trainer
« Reply #16 on: January 09, 2013, 09:26:47 PM »
+1
I get a problem with it that I cannot teleport to that spot. I've tried many places inside a house and not, off a mount, clear open field full screen not even a bush in the way... it must be clicking in some weird spot?

Offline PauloniusTopic starter

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Re: HopKiddo Ninjitsu Trainer
« Reply #17 on: January 11, 2013, 05:24:04 AM »
+1
Are you playing OSI?
This coin declares Caesar is "Dictator for Life." He did serve as Dictator for the remainder of his life, but his life would end only a few weeks after this issue. For Caesar to put his image on coins and essentially declare himself king was too much for Brutus and his republican allies.

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Offline Masscre

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Re: HopKiddo Ninjitsu Trainer
« Reply #18 on: March 05, 2013, 11:30:57 AM »
+1
I guess he did not know?

Offline apereyr3

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Re: HopKiddo Ninjitsu Trainer
« Reply #19 on: April 05, 2013, 09:29:54 AM »
+1
Got to 85.6 in around 8 hours before gains came to a halt. Worked like a charm! Thanks!

Offline Grandewd

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Re: HopKiddo Ninjitsu Trainer
« Reply #20 on: November 11, 2013, 11:37:08 PM »
+1
Nov 2013 - Not sure why, but it had the Sub InitiateStealth casting EV.  Changed it to ShadowJump and it's working beautifully on OSI.  Thank you... ;)
« Last Edit: November 11, 2013, 11:39:45 PM by Grandewd »

Offline gimlet

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Re: HopKiddo Ninjitsu Trainer
« Reply #21 on: November 12, 2013, 08:31:26 AM »
+1
Nov 2013 - Not sure why, but it had the Sub InitiateStealth casting EV.  Changed it to ShadowJump and it's working beautifully on OSI.  Thank you... ;)

hehehehe

Offline Gemviper

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Re: HopKiddo Ninjitsu Trainer
« Reply #22 on: March 22, 2017, 06:43:59 AM »
+1
Just a heads up,

Since the last patch, on OSI, this script is bleeding memory somehow. Turn it on and monitor resources and every jump increases the load until finally the screen is near frozen and the account closes.



Offline godfetish

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Re: HopKiddo Ninjitsu Trainer
« Reply #23 on: March 22, 2017, 11:15:08 AM »
+1
The missing return statement on the SkillCheck subroutine may be causing your eventual crash.


Never even used this, but if you are using original as posted, that could be your memory leak.

Original:
Code: [Select]
Until #CharGhost = Yes
pause

;==========================================================
Sub SkillCheck
ChooseSkill ninj real
If #Skill = %NinjitsuGoal
   {
   Display You have acheived your goal. Go sneak away and kill someone!
   Halt
   }

;==========================================================
;Ground Targetting
sub targetground

Add at line 73 a return
Code: [Select]
Until #CharGhost = Yes
pause

;==========================================================
Sub SkillCheck
ChooseSkill ninj real
If #Skill = %NinjitsuGoal
   {
   Display You have acheived your goal. Go sneak away and kill someone!
   Halt
   }
return
;==========================================================
;Ground Targetting
sub targetground
« Last Edit: March 22, 2017, 11:18:45 AM by godfetish »

Offline Gemviper

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Re: HopKiddo Ninjitsu Trainer
« Reply #24 on: March 23, 2017, 08:01:28 PM »
+1
My previous message about CPU issues removed, the problem was not related to this script.

If you have problems with this script causing lag or increasing your CPU use dramatically I detailed what I found over here - www.scriptuo.com/index.php?topic=14285.msg116527

Offline Timothy4464

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Re: HopKiddo Ninjitsu Trainer
« Reply #25 on: July 16, 2018, 07:43:44 AM »
+1
was unable to get script to work. 68 ninjitsu. GM hiding 113 stealth.
Script hid me and moved north one square, south one square. stopped working entirely.
Is there something i can adjust to make it work?
(had plenty of room, tried inside and outside houses)

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Re: HopKiddo Ninjitsu Trainer
« Reply #26 on: July 16, 2018, 07:45:39 AM »
+1
was unable to get script to work. 68 ninjitsu. GM hiding 113 stealth.
Script hid me and moved north one square, south one square. stopped working entirely.
Is there something i can adjust to make it work?
(had plenty of room, tried inside and outside houses)

Try to step through the script to see where you are stuck at in the script.  That is always the best way to diagnose what is going on.
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Re: HopKiddo Ninjitsu Trainer
« Reply #27 on: July 16, 2018, 08:10:55 AM »
+1
Find a spot outside and make sure you can teleport (i tele just one square) walk back one and repeat a few times to be safe.

i change the script to just tele one square to the spot i tested.

keep your cursor close to toon.

then start script.
« Last Edit: July 16, 2018, 08:12:44 AM by gimlet »

Offline dirtmcgirt

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Re: HopKiddo Ninjitsu Trainer
« Reply #28 on: April 13, 2021, 06:12:16 PM »
+1
Anyone have any issues like Timothy did?  I'm having the exact same issue,  all the toon does is go into stealth, back up one, then forward one, then the script stops.  I'm at 55 ninja, gm hiding, and 90 stealth.  I've tried it in my house, outside, and at a friends house. 

Offline Gaderian

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Re: HopKiddo Ninjitsu Trainer
« Reply #29 on: April 13, 2021, 11:50:11 PM »
+1
Downloaded and setup character with:
100.0 meditation
100.0 hiding
 90.0 stealth
 55.0 ninjitsu
I have consumed no PS on this character
starting points 345.0
I am not equipping anything to give me +skill in this list, but I am wearing cuffs of the archmage for the LMC benefits (this armor piece gives +15 resist spells). I have equipped other items to give me about LMC 28%.
I ran the script, but was lacking a Ninjitsu spellbook. Got a spellbook and reran the script.
After a few minutes I am at 56.3 Ninjitsu. Let it run 1 hour = 69.0 skill.
Conclusion: script works without modifications.

I would be curious about your setup and skill point total. You will not get as fast gains if your skill total is very high. Maybe you can soulstone around excess skills.
My setup has the tiles setup, but I don't know if that would make a difference. I tested it in Trammel and in Ter Mur - both worked successfully.
I am testing this out on OSI.
I am not in a house, but on relatively level ground.
North/South is the angle roughly from bottom left to top right corner of my screen (UO North/South). Sometimes people think that North/South would be vertical, so I am just mentioning this for clarification.

I tested out if the destination spot is blocked (by a tree) and it gives the message "Cannot teleport to that spot".
I did the the initial walk back and forth 1 tile while it was trying to hide. It will hide, then take a step to stealth. If stealth succeeds then it proceeds.

Are you wearing armor that doesn't allow you to stealth?
« Last Edit: April 14, 2021, 12:51:33 AM by Gaderian »
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

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